Retired Initiate Emmet Wright  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 78 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 5 (-1)111455
Babyish
 
Skills
Admin 1
Art (Presentation) 0
Carouse 4
Deception 0
Drive 0
Flyer (Grav) 1
Gun Combat 0
Melee (Grapple) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Contaminent) 1
Science (Social Sciences/Belief) 2
Stealth 1
Steward 0
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 02
Agent Corporate Agent 02
Agent Law Enforcement Corporal12
Drifter Wanderer 01
Drifter Scavenger 12
Believer Mainstream Believer Initiate15
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Clark Bailey Contact 3 1 1 0 Vanejenese (M/46)
Osie Gomez Contact 3 1 1 5 Hanen (F/90)
Charley Gutierrez Enemy 0 2 3 1 Kargol (M/77)
Charley Gutierrez is actually an organisation such as a political movement or modest sized business.
Rowland Cox Ally 3 0 2 3 Kargol (M/31)
Rowland Cox gains in power and influence.
Irving Jephcots Rival 1 3 1 0 Tapazmal (M/64)
Irving Jephcots is out of contact doing something interesting but not suspicious.
Valentine Twaddle Contact 2 1 2 0 Dolphin, Imperium (M/9)
Valentine Twaddle's influence is diminished.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 Join homeworld’s celebrity circles
1 22 Gain a contact
2 22 Continued as Entertainer (Performer).
2 26 An investigation, tour, project or expedition goes wrong, stranding Emmet Wright far from home.
3 26 Became a Agent (Corporate Agent).
3 28 Given specialist training in vehicles.
4 30 Continued as Agent (Corporate Agent).
4 31 Emmet Wright's work ends up coming home with Emmet Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Failed to qualify for Surveyor (Scout).
5 31 Submitted to the draft.
5 31 Switched to Agent (Law Enforcement) with the new title Rookie.
5 34 Established a network of contacts. Gain 1 contacts.
5 35 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 35 Continued as Agent (Law Enforcement).
6 39 Go undercover to investigate an enemy.
6 39 Betrayed by a friend. One of Emmet Wright's Contacts or Allies betrays Emmet Wright, ending Emmet Wright's career. That Contact or Ally becomes a Rival or Enemy.
7 39 Voluntarily left Law Enforcement
7 39 Failed to qualify for Colonist (Citizen).
7 39 Became a Drifter (Wanderer).
7 40 Suffer from a life-threatening illness.
8 40 Failed to qualify for Free Trader (Merchant).
8 40 Switched to Drifter (Scavenger).
8 42 Find valuable salvage.
8 44 Promoted to Drifter (Scavenger) rank 1.
9 44 Continued as Drifter (Scavenger).
9 46 Betrayed by a friend. One of Emmet Wright's Contacts or Allies betrays Emmet Wright, ending Emmet Wright's career. That Contact or Ally becomes a Rival or Enemy.
10 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 49 Emmet Wright secretly provide religious rites for a dying leader or noble, although they do not share Emmet Wright's faith. Gain an Ally in the family and a Rival who disagrees with Emmet Wright's choice.
11 50 Continued as Believer (Mainstream Believer).
11 51 Emmet Wright is sent to a new community or parish to preach The Word among the poor.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Believer (Mainstream Believer).
12 58 Emmet Wright is chosen to represent Emmet Wright's faith in a vid show or other highly public forum.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Continued as Believer (Mainstream Believer).
13 62 Emmet Wright is chosen to represent Emmet Wright's faith in a vid show or other highly public forum.
13 62 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Continued as Believer (Mainstream Believer).
14 63 Emmet Wright is chosen to represent Emmet Wright's faith in a vid show or other highly public forum.
14 66 Forced to muster out.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 66 Retired.
15 67 Accused of a crime.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 72 Severely injured. Owe 25,000 for medical bills.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 76 Gained a contact.
18 78 Aging Crisis. Owe 10,000 for medical bills.
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