Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
29 |
Amnesia. |
3 |
30 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
33 |
Emmit Fisher reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Emmit Fisher sponge off Emmit Fisher's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
35 |
Emmit Fisher reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Emmit Fisher sponge off Emmit Fisher's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
5 |
38 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
40 |
Become deeply involved in politics on Emmit Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
7 |
42 |
Voluntarily left Diplomat |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
45 |
Gain Enemy if Emmit Fisher don't already have one. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Journalist (Entertainer). |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scholar (Field Researcher). |
9 |
54 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
10 |
54 |
Returned to Drifter (Wanderer). |
10 |
57 |
Suffer from a life-threatening illness. |
11 |
57 |
Failed to qualify for Worker (Citizen). |
11 |
57 |
Submitted to the draft. |
11 |
57 |
Became a Navy (Flight) with the new title Crewman. |
11 |
60 |
Vessel participates in a notable military engagement. |
11 |
61 |
Attempt at commissioned failed. |
11 |
61 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Navy (Flight). |
12 |
63 |
Emmit Fisher is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
66 |
Emmit Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |