Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Emmit Read left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Emmit Read's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Emmit Read's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Emmit Read's normal circles. Gain a Contact. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Emmit Read's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Scientist (Scholar). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Amnesia. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
56 |
Suffer from a life-threatening illness. |
11 |
56 |
Became a Scout (Explorer). |
11 |
58 |
Emmit Read's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Explorer). |
12 |
64 |
When dealing with an alien race, Emmit Read botch an opportunity to gather extra intelligence about them. |
12 |
64 |
Emmit Read's ship is damaged, and Emmit Read have to hitch-hike Emmit Read's way back across the stars to the nearest scout base. |
12 |
64 |
Gain 6 Contacts. Gain 3 Enemies. |
12 |
64 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Scout (Explorer). |
13 |
66 |
When dealing with an alien race, Emmit Read botch an opportunity to gather extra intelligence about them. |
13 |
66 |
Emmit Read inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Scout (Explorer). |
14 |
69 |
Psychologically damaged by Emmit Read's time in the scouts. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
71 |
Emmit Read is sent to a new community or parish to preach The Word among the poor. |
15 |
73 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Continued as Believer (Mainstream Believer). |
16 |
74 |
Emmit Read is sent to a new community or parish to preach The Word among the poor. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |