Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Drafted into Marine Support |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Assigned to an assault on an enemy fortress. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Ground Assault) with previous rank. |
3 |
29 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
Display heroism in battle. |
4 |
34 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
4 |
34 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
36 |
Scarred. Fully recovered. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Continued as Marine (Ground Assault). |
6 |
37 |
Emory Garrett is ordered to take part in a black ops mission that goes against Emory Garrett's conscience. Gain the lone survivor as an Enemy. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
41 |
Emory Garrett's business expands, Emory Garrett's corporation grows, or the colony thrives. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
43 |
Advanced training in a specialist field. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
46 |
A revolution, attack or other unusual event throws Emory Garrett's life into chaos, forcing Emory Garrett to leave the planet. |
10 |
46 |
Switched to Drifter (Wanderer). |
10 |
48 |
Betrayed by a friend. One of Emory Garrett's Contacts or Allies betrays Emory Garrett, ending Emory Garrett's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Became a Noble (Dilettante) with the new title Wastrel. |
11 |
51 |
Become deeply involved in politics on Emory Garrett's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
52 |
Promoted to Noble (Dilettante) rank 1. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Noble (Dilettante). |
12 |
54 |
An assassin attempts to end Emory Garrett's life. |
12 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
56 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Continued as Noble (Dilettante). |
13 |
59 |
Emory Garrett reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Emory Garrett sponge off Emory Garrett's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
13 |
60 |
Forced to continue current assignment. |
13 |
60 |
Promoted to Noble (Dilettante) rank 3. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Continued as Noble (Dilettante). |
14 |
61 |
Become deeply involved in politics on Emory Garrett's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
14 |
64 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Continued as Noble (Dilettante). |
15 |
65 |
Join a conspiracy of nobles that were caught. |
15 |
65 |
An assassin attempts to end Emory Garrett's life. |
15 |
65 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
15 |
68 |
Forced to muster out. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
71 |
Emory Garrett faith is shaken. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Voluntarily left Holy Warrior |
17 |
72 |
Retired. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |