Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Severely injured. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
3 |
29 |
Given a special assignment or duty on board Ernest Duncan's ship. |
3 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Commando (Soulhunter). |
4 |
29 |
Continued as Soulhunter (Soulhunter Support). |
4 |
30 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
34 |
One of Ernest Duncan's pieces of art is stolen, and the investigation brings Ernest Duncan into the criminal underworld. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Promoted to Entertainer (Performer) rank 1. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
40 |
One of Ernest Duncan's pieces of art is stolen, and the investigation brings Ernest Duncan into the criminal underworld. |
7 |
42 |
Promoted to Entertainer (Performer) rank 2. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
43 |
Win a prestigious prize. |
8 |
46 |
Promoted to Entertainer (Performer) rank 3. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
49 |
Join homeworld’s celebrity circles |
9 |
49 |
Gain a contact |
9 |
50 |
Forced to muster out. |
10 |
50 |
Failed to qualify for Scientist (Scholar). |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |