Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Ernie Stewart refused an offer of inducements to betray Ernie Stewart's faith. Gain 6 enemies. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Ernie Stewart is chosen to represent Ernie Stewart's faith in a vid show or other highly public forum. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Ernie Stewart retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Ernie Stewart have no idea what happened to Ernie Stewart – they found Ernie Stewart's ship drifting on the fringes of friendly space. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Attacked by enemies that Ernie Stewart easily defeat. |
8 |
45 |
Gain Enemy if Ernie Stewart don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Voluntarily left Scavenger |
9 |
48 |
Returned to Scout (Surveyor). |
9 |
51 |
When dealing with an alien race, Ernie Stewart botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Ernie Stewart's ship is damaged, and Ernie Stewart have to hitch-hike Ernie Stewart's way back across the stars to the nearest scout base. |
9 |
51 |
Gain 5 Contacts. Gain 2 Enemies. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
55 |
Spend several years jumping from world to world in Ernie Stewart's scout ship. |
10 |
56 |
Promoted to Scout (Surveyor) rank 2. |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
59 |
Ernie Stewart inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Returned to Believer (Missionary/Humanitarian). |
12 |
61 |
Ernie Stewart is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Nearly killed. Owe 35,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |