Retired Craftsman Ervin Henderson  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 78 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 3 (-1)111293
Self-Reliant, Distraught, Quitter
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Computers) 2
Engineer (Power) 1
Explosives 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language 0
Mechanic 1
Persuade 2
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 1
Recon 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Linguistics) 1
Science (Social Sciences/Psychology) 1
Science (Social Sciences/Sophontology) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Army Cavalry Private01
Merchant Merchant Marine 4th Officer24
Citizen Worker Craftsman48
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Denise Jacobs Enemy 0 3 3 1 Happrhani (F/26)
Lamar Jones Enemy 0 3 1 0 Vanejenese (M/26)
Relationship redefined. Ally becomes an enemy.
Greta Fergusson Contact 2 2 1 2 Dynchia, Imperium (F/60)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Ervin Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Army (Cavalry) with the new title Private.
2 25 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 25 Gain rebels as Enemy
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Given advanced training in a specialist field
4 29 Continued as Merchant (Merchant Marine).
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 37 Forced to continue current assignment.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 37 Continued as Merchant (Merchant Marine).
6 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 41 Forced to muster out.
7 41 Became a Citizen (Worker).
7 43 Ervin Henderson's business expands, Ervin Henderson's corporation grows, or the colony thrives.
8 45 Continued as Citizen (Worker).
8 47 Advanced training in a specialist field.
9 49 Continued as Citizen (Worker).
9 51 Ervin Henderson is rewarded for Ervin Henderson's diligence or cunning.
9 53 Promoted to Citizen (Worker) rank 1.
10 53 Continued as Citizen (Worker).
10 55 Political upheaval strikes Ervin Henderson's homeworld, and Ervin Henderson is caught up in the revolution.
11 57 Continued as Citizen (Worker).
11 59 Ervin Henderson is rewarded for Ervin Henderson's diligence or cunning.
11 61 Promoted to Citizen (Worker) rank 2 with the new title Technician.
12 61 Aging Crisis. Owe 30,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Citizen (Worker).
12 65 Ervin Henderson befriend a superior in the corporation or the colony.
12 65 Promoted to Citizen (Worker) rank 3.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Continued as Citizen (Worker).
13 69 Ervin Henderson befriend a superior in the corporation or the colony.
13 69 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
14 69 Aging Crisis. Owe 10,000 for medical bills.
14 69 Continued as Citizen (Worker).
14 72 Moved to a new world.
14 73 Forced to muster out.
15 73 Aging Crisis. Owe 40,000 for medical bills.
15 73 Retired.
15 76 Gained a contact.
16 77 Aging Crisis. Owe 10,000 for medical bills.
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