Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Evert Dean manipulate and charm Evert Dean's way through high society. Gain a Rival and an Ally. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
24 |
Join a successful conspiracy of nobles. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
29 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
30 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
33 |
A family scandal forces Evert Dean out of Evert Dean's position. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
35 |
Assigned to a black ops mission. |
5 |
37 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
37 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Marine (Ground Assault) with previous rank. |
6 |
38 |
Assigned to a black ops mission. |
6 |
41 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
7 |
41 |
Continued as Marine (Ground Assault). |
7 |
44 |
A mission goes wrong and Evert Dean is stranded behind enemy lines. Ejected from the service. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
48 |
Evert Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Make an unexpected connection outside Evert Dean's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Evert Dean's normal circles. Gain a Contact. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Embroiled in legal trouble. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Make an unexpected connection outside Evert Dean's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Make an unexpected connection outside Evert Dean's normal circles. Gain a Contact. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |