Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
21 |
Gained a contact. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
Ezekiel Garrett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Ezekiel Garrett refused an offer of inducements to betray Ezekiel Garrett's faith. Gain 4 enemies. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Ezekiel Garrett is chosen to represent Ezekiel Garrett's faith in a vid show or other highly public forum. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Ezekiel Garrett come into conflict with a splinter group Ezekiel Garrett's own religion which maintains Ezekiel Garrett's version is the wrong one. Gain 1 Rivals. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Ezekiel Garrett do not know what happened to Ezekiel Garrett. There is a gap in Ezekiel Garrett's memory. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Ezekiel Garrett's work ends up coming home with Ezekiel Garrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
45 |
Ezekiel Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Ezekiel Garrett is caught in the periphery of a scandal. |
10 |
49 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Retired. |
11 |
50 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |