Retired Team Leader Ezra Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 78 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 4 (-1)111534
Embarrassed, Willful
 
Skills
Admin 1
Advocate 2
Athletics 0
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Medic 1
Melee 0
Pilot (Small Craft) 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Freeloader/Scrounging) 1
Science (Social Sciences/Belief) 2
Seafarer 0
Stealth 0
Streetwise 4
Survival 1
Tactics 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Wanderer 01
Agent Law Enforcement Sergeant23
Drifter Scavenger 24
Drifter Barbarian 12
Believer Missionary/Humanitarian Team Leader23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
King Richey Enemy 0 2 1 0 Zaris (M/42)
Sylvester Roan Enemy 0 4 1 1 Dynchia, Imperium (M/29)
Sylvester Roan gains in influence.
Osie Remmington Enemy 0 1 5 2 Murrissi (F/20)
Junior Duffey Ally 4 0 0 2 Kargol (M/33)
Junior Duffey has had an unexpected run of good fortune lately.
Solomon Conray Ally 4 0 0 4 Zaris (M/48)
Geo McNamara Rival 0 0 2 3 Zaris (M/46)
Aurelia Schmidt Enemy 0 0 4 1 Zaris (F/40)
Vira Grant Contact 1 0 1 0 Zaris (F/38)
Ashley Read Ally 2 0 2 1 Zaris (F/69)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Ezra Palmer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 21 Failed to qualify for Army Support (Army).
2 21 Became a Drifter (Wanderer).
2 25 Offered job by a patron. Now owe him a favor.
3 25 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Go undercover to investigate an enemy.
3 27 A police detective or rival criminal forces Ezra Palmer to flee and vows to hunt Ezra Palmer down. Gain an Enemy.
3 29 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 29 Continued as Agent (Law Enforcement).
4 33 Advanced training in a specialist field.
4 33 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 33 Continued as Agent (Law Enforcement).
5 34 Life ruined by a criminal gang. Gain the gang as an Enemy
6 34 Switched to Drifter (Scavenger).
6 36 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 38 Forced to continue current assignment.
6 38 Promoted to Drifter (Scavenger) rank 1.
7 38 Continued as Drifter (Scavenger).
7 42 Promoted to Drifter (Scavenger) rank 2.
8 42 Continued as Drifter (Scavenger).
8 43 Attacked by enemies that Ezra Palmer easily defeat.
8 43 Gain Enemy if Ezra Palmer don't already have one.
9 46 Continued as Drifter (Scavenger).
9 49 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 49 Failed to qualify for Broker (Merchant).
10 49 Switched to Drifter (Barbarian).
10 53 Promoted to Drifter (Barbarian) rank 1.
11 53 Continued as Drifter (Barbarian).
11 54 Ezra Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 55 Ezra Palmer is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Retired at age 58.
13 58 Continued as Believer (Missionary/Humanitarian).
13 62 Ezra Palmer secretly provide religious rites for a dying leader or noble, although they do not share Ezra Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Ezra Palmer's choice.
13 62 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 64 Ezra Palmer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 64 Retired.
15 68 Gained a contact.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 69 A romantic relationship ends badly. Gain a Rival or Enemy.
17 72 Aging Crisis. Owe 20,000 for medical bills.
17 76 A new romantic starts. Gain an Ally.
18 76 Aging Crisis. Owe 30,000 for medical bills.
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