Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Fate Howard don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Fate Howard's Contacts or Allies betrays Fate Howard, ending Fate Howard's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Fate Howard spend months in the dangerous criminal underworld. |
3 |
27 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
28 |
A crime lord considers Fate Howard his protégé. |
4 |
31 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
32 |
A police detective or rival criminal forces Fate Howard to flee and vows to hunt Fate Howard down. Gain an Enemy. |
6 |
32 |
Failed to qualify for Flight (Navy). |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
34 |
Fate Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Explorer (Scout). |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
38 |
Fate Howard do not know what happened to Fate Howard. There is a gap in Fate Howard's memory. |
8 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
39 |
Betrayed by a friend. One of Fate Howard's Contacts or Allies betrays Fate Howard, ending Fate Howard's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
39 |
Failed to qualify for Colonist (Citizen). |
9 |
39 |
Submitted to the draft. |
9 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
43 |
An investigation takes on a dangerous turn. |
9 |
43 |
Forced to continue current assignment. |
9 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
43 |
Continued as Agent (Law Enforcement). |
10 |
46 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
11 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
50 |
A notable academic consults with Fate Howard about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
50 |
Continued as Believer (Mainstream Believer). |
12 |
53 |
Fate Howard refuse to secretly provide religious rites for a dying leader or noble, because they do not share Fate Howard's faith. |
12 |
54 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
54 |
Continued as Believer (Mainstream Believer). |
13 |
55 |
Fate Howard retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
58 |
Retired at age 58. |
14 |
58 |
Continued as Believer (Mainstream Believer). |
14 |
61 |
Opponents of Fate Howard's belief system ambush Fate Howard. |
14 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Continued as Believer (Mainstream Believer). |
15 |
64 |
Fate Howard faith enjoys an explosion of popularity largely thanks to Fate Howard's efforts. |
15 |
64 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
15 |
66 |
Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Voluntarily left Mainstream Believer |
16 |
66 |
Retired. |
16 |
70 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |