Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Expose or are involved in a scandal of some sort. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Psychologically damaged by Finley Martinez's time in the scouts. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Finley Martinez's Contacts or Allies betrays Finley Martinez, ending Finley Martinez's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
32 |
Finley Martinez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Finley Martinez's Contacts or Allies betrays Finley Martinez, ending Finley Martinez's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Continued as Drifter (Barbarian). |
7 |
34 |
Finley Martinez do not know what happened to Finley Martinez. There is a gap in Finley Martinez's memory. |
8 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
37 |
A new romantic starts. Gain an Ally. |
9 |
38 |
Continued as Merchant (Merchant Marine). |
9 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
39 |
Switched to Drifter (Scavenger). |
10 |
40 |
Finley Martinez do not know what happened to Finley Martinez. There is a gap in Finley Martinez's memory. |
11 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
40 |
Retired at age 40. |
11 |
40 |
Retired. |
11 |
44 |
Birth or Death involving a family member or close friend. |
12 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
46 |
Good fortune. |
13 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
51 |
A new romantic starts. Gain an Ally. |
14 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
62 |
Victim of a crime. |
17 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
67 |
Gained a contact. |
18 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |