Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Marine Support |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Fred Barrett's business expands, Fred Barrett's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Gain Enemy if Fred Barrett don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
42 |
Gain Enemy if Fred Barrett don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Fred Barrett easily defeat. |
7 |
43 |
Gain Enemy if Fred Barrett don't already have one. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Physician (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Make an unexpected connection outside Fred Barrett's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Risk Fred Barrett's fortune on a possibility lucrative deal and win. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Moved to a new world. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Voluntarily left Merchant Marine |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Fred Barrett is chosen to represent Fred Barrett's faith in a vid show or other highly public forum. |
11 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
66 |
Fred Barrett is sent to a new community or parish to preach The Word among the poor. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Fred Barrett secretly provide religious rites for a dying leader or noble, although they do not share Fred Barrett's faith. Gain an Ally in the family and a Rival who disagrees with Fred Barrett's choice. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
A notable academic consults with Fred Barrett about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Fred Barrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |