Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Garnett Xavier do not know what happened to Garnett Xavier. There is a gap in Garnett Xavier's memory. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
24 |
Continued as Rogue (Pirate). |
3 |
27 |
A police detective or rival criminal forces Garnett Xavier to flee and vows to hunt Garnett Xavier down. Gain an Enemy. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Garnett Xavier do not know what happened to Garnett Xavier. There is a gap in Garnett Xavier's memory. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Garnett Xavier's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
39 |
Returned to Drifter (Barbarian). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Garnett Xavier is sent to a new community or parish to preach The Word among the poor. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Garnett Xavier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |