Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Gene Warren's career. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Gene Warren is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Thrown into a brutal ground war |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Given a special assignment or duty in Gene Warren's unit. |
5 |
34 |
Continued as Army (Infantry). |
5 |
35 |
Assigned to a peacekeeping role. |
6 |
38 |
Voluntarily left Infantry |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
A good deal ensures Gene Warren is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Gene Warren's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Gene Warren's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired. |
11 |
60 |
Good fortune. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
Good fortune. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Victim of a crime. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |