Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
George Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Hopkins fail to help. Gain an Enemy. |
1 |
22 |
George Hopkins have no idea what happened to George Hopkins – they found George Hopkins's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
George Hopkins spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Gain a contact in an alien race. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in George Hopkins's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
George Hopkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was injured. |
7 |
44 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
47 |
Gain Enemy if George Hopkins don't already have one. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Attacked by enemies and injured. |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
52 |
Gain Enemy if George Hopkins don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
11 |
55 |
Became a Merchant (Broker). |
11 |
59 |
Embroiled in legal trouble. |
12 |
59 |
Voluntarily left Broker |
12 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
63 |
George Hopkins is chosen to represent George Hopkins's faith in a vid show or other highly public forum. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Moved to a new world. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
George Hopkins secretly provide religious rites for a dying leader or noble, although they do not share George Hopkins's faith. Gain an Ally in the family and a Rival who disagrees with George Hopkins's choice. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
75 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |