Retired Sublieutenant Gerald Nealy  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 78 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1)111149
Soft, Astonished, Bossy
 
Skills
Admin 0
Advocate 0
Athletics 0
Deception 0
Engineer (Life Support) 2
Gun Combat 0
Gunner 0
Leadership 2
Mechanic 0
Medic 0
Melee (Blade) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 03
Scout Explorer 01
Believer Holy Warrior Hopeful-14
Noble Dilettante Wastrel02
Drifter Wanderer 02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Rossie Young Enemy 0 4 1 0 Swanfeh (F/41)
Jewell Moynihan Contact 1 0 1 1 Swanfeh (F/14)
Leila Weston Contact 2 1 2 2 Swanfeh (F/15)
Vassie Jack Contact 0 2 0 1 Swanfeh (F/78)
Vassie Jack was ruined by misfortune caused by the character.
Ray Gabb Enemy 0 3 0 1 Swanfeh (M/58)
Fronie Shapter Enemy 0 2 4 3 Swanfeh (F/46)
Fronie Shapter gains in power and influence.
Hazel McLelland Enemy 1 3 5 1 Swanfeh (M/29)
Hazel McLelland gained influence with the character’s assistance.
Hazel McLelland is particularly unusual, such as an artificial intelligence or very alien being.
Abraham Skidd Enemy 0 2 3 1 Swanfeh (M/23)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Gerald Nealy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Advanced training in a specialist field.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 30 Failed to qualify for Surveyor (Scout).
4 30 Submitted to the draft.
4 30 Became a Scout (Explorer).
4 33 Gerald Nealy's ship is damaged, and Gerald Nealy have to hitch-hike Gerald Nealy's way back across the stars to the nearest scout base.
4 33 Gain 3 Contacts. Gain 1 Enemies.
5 33 Became a Believer (Holy Warrior) with the new title Hopeful.
5 35 Gerald Nealy is caught in the periphery of a scandal.
5 35 Demoted to Believer (Holy Warrior) rank -1.
6 37 Continued as Believer (Holy Warrior).
6 38 Gerald Nealy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 38 Became a Noble (Dilettante) with the new title Wastrel.
7 41 Gerald Nealy reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Gerald Nealy sponge off Gerald Nealy's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
8 42 Continued as Noble (Dilettante).
8 46 Join a conspiracy of nobles that were caught.
8 46 An assassin attempts to end Gerald Nealy's life.
9 46 Voluntarily left Dilettante
9 46 Became a Drifter (Wanderer).
10 50 Continued as Drifter (Wanderer).
10 53 Gerald Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired at age 53.
11 53 Returned to Believer (Holy Warrior).
11 56 Gerald Nealy faith is shaken.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Continued as Believer (Holy Warrior).
12 60 Gerald Nealy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired.
13 62 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 66 Victim of a crime.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 72 A romantic relationship ends badly. Gain a Rival or Enemy.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 73 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 20,000 for medical bills.
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