Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Grady Elliott befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Failed to qualify for Psi-Warrrior (Psion). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Given specialist training in vehicles. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Failed to qualify for Worker (Citizen). |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
45 |
Forced to muster out. |
10 |
45 |
Became a Scout (Explorer). |
10 |
46 |
Psychologically damaged by Grady Elliott's time in the scouts. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
48 |
Grady Elliott accepted an offer of inducements to betray Grady Elliott's faith. Gain 370,000 in cash. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Retired. |
12 |
53 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Moved to a new world. |
19 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |