Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
A revolution, attack or other unusual event throws Graham Austin's life into chaos, forcing Graham Austin to leave the planet. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Scarred. Owe 2,500 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
38 |
A prank goes horribly wrong. Gain a Rival. |
5 |
38 |
Graduated with honors. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Smuggle illegal items onto a planet. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Gained a contact. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Believer (Missionary/Humanitarian). |
11 |
60 |
Graham Austin secretly provide religious rites for a dying leader or noble, although they do not share Graham Austin's faith. Gain an Ally in the family and a Rival who disagrees with Graham Austin's choice. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
66 |
Graham Austin is chosen to represent Graham Austin's faith in a vid show or other highly public forum. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Graham Austin is chosen to represent Graham Austin's faith in a vid show or other highly public forum. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Retired. |
14 |
71 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |