Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Psychologically damaged by Greg Carter's time in the scouts. |
3 |
25 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
29 |
Refused a challenge to a duel for Greg Carter's honour and standing. |
3 |
29 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
29 |
Continued as Noble (Administrator). |
4 |
31 |
Greg Carter manipulate and charm Greg Carter's way through high society. Gain a Rival and an Ally. |
4 |
33 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Noble (Dilettante) with the new title Ingrate and previous rank. |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Promoted to Noble (Dilettante) rank 3. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Noble (Diplomat) with the new title 1st Secretary and previous rank. |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Greg Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Moved to a new world. |
8 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
46 |
Continued as Believer (Holy Warrior). |
9 |
48 |
Greg Carter come into conflict with a splinter group Greg Carter's own religion which maintains Greg Carter's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Spend time with an alien race. Gain a contact. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |