Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Owe 5,000 for medical bills. |
3 |
28 |
Gain Enemy if Gus Dean don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Gus Dean do not know what happened to Gus Dean. There is a gap in Gus Dean's memory. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
34 |
Continued as Rogue (Enforcer). |
6 |
35 |
A crime lord considers Gus Dean his protégé. |
7 |
38 |
Continued as Rogue (Enforcer). |
7 |
39 |
Gus Dean spend months in the dangerous criminal underworld. |
7 |
42 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
42 |
Continued as Rogue (Enforcer). |
8 |
43 |
A police detective or rival criminal forces Gus Dean to flee and vows to hunt Gus Dean down. Gain an Enemy. |
9 |
43 |
Failed to qualify for Physician (Scholar). |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Gus Dean's Contacts or Allies betrays Gus Dean, ending Gus Dean's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Switched to Agent (Intelligence). |
10 |
46 |
Advanced training in a specialist field. |
10 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
49 |
Continued as Agent (Intelligence). |
11 |
52 |
Rewarded for a successful mission. |
11 |
53 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
53 |
Continued as Agent (Intelligence). |
12 |
56 |
Gus Dean went above and beyond the call of duty. |
12 |
57 |
Promoted to Agent (Intelligence) rank 3. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Agent (Intelligence). |
13 |
61 |
Hard times caused by a lack of interstellar trade costs Gus Dean's job. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Gus Dean is sent to a new community or parish to preach The Word among the poor. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Someone more charismatic but less devout than Gus Dean has become Gus Dean's superior. |
16 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Voluntarily left Missionary/Humanitarian |
17 |
73 |
Retired. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |