Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Hampton Stanway don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
24 |
Gain Enemy if Hampton Stanway don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Performer) rank 2. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
36 |
One of Hampton Stanway's pieces of art is stolen, and the investigation brings Hampton Stanway into the criminal underworld. |
6 |
39 |
Promoted to Entertainer (Performer) rank 3. |
7 |
39 |
Voluntarily left Performer |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Risk Hampton Stanway's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Hampton Stanway's normal circles. Gain a Contact. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Hampton Stanway's normal circles. Gain a Contact. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
A good deal ensures Hampton Stanway is living the high life for a few years. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Make an unexpected connection outside Hampton Stanway's normal circles. Gain a Contact. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Make an unexpected connection outside Hampton Stanway's normal circles. Gain a Contact. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
A good deal ensures Hampton Stanway is living the high life for a few years. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |