Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
33 |
Hoyt Hall make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
33 |
Promoted to Noble (Dilettante) rank 1. |
5 |
33 |
Continued as Noble (Dilettante). |
5 |
37 |
Good fortune |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
41 |
time as a ruler or playboy gives Hoyt Hall a wide range of experiences. |
6 |
41 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
45 |
time as a ruler or playboy gives Hoyt Hall a wide range of experiences. |
7 |
45 |
Promoted to Noble (Dilettante) rank 3. |
8 |
45 |
Continued as Noble (Dilettante). |
8 |
49 |
time as a ruler or playboy gives Hoyt Hall a wide range of experiences. |
9 |
49 |
Voluntarily left Dilettante |
9 |
49 |
Became a Scout (Surveyor). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
57 |
Perform an exemplary service for the scouts. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Scout (Surveyor). |
11 |
61 |
Perform an exemplary service for the scouts. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Scout (Surveyor). |
12 |
65 |
Hoyt Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hoyt Hall fail to help. Gain an Enemy. |
12 |
65 |
Hoyt Hall's ship is damaged, and Hoyt Hall have to hitch-hike Hoyt Hall's way back across the stars to the nearest scout base. |
12 |
65 |
Gain 3 Contacts. Gain 1 Enemies. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Attempted to change assignments. |
13 |
65 |
Failed to qualify for Explorer (Scout). |
13 |
65 |
Continued as Scout (Surveyor). |
13 |
69 |
Moved to a new world. |
13 |
69 |
Forced to muster out. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Hoyt Hall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Hoyt Hall come into conflict with a splinter group Hoyt Hall's own religion which maintains Hoyt Hall's version is the wrong one. Gain 1 Rivals. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |