Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Isaiah Duncan befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Isaiah Duncan's business expands, Isaiah Duncan's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
37 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
41 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
41 |
Continued as Rogue (Pirate). |
8 |
45 |
Involved in the planning of an impressive heist. |
8 |
45 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
9 |
45 |
Continued as Rogue (Pirate). |
9 |
46 |
Involved in a gambling ring. |
10 |
49 |
Continued as Rogue (Pirate). |
10 |
52 |
A job goes wrong, forcing Isaiah Duncan to flee off-planet. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Isaiah Duncan is caught in the periphery of a scandal. |
11 |
54 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Isaiah Duncan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Victim of a crime. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |