Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Gain Enemy if Jasper Payne don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Amnesia. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find Ancient Technology. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Rogue (Thief). |
7 |
44 |
Involved in a feud with a rival criminal organization. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
46 |
Jasper Payne spend months in the dangerous criminal underworld. |
8 |
49 |
Promoted to Rogue (Enforcer) rank 1. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
9 |
51 |
Betrayed by a friend. One of Jasper Payne's Contacts or Allies betrays Jasper Payne, ending Jasper Payne's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Accused of a crime. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |