Retired Scout Jeremy Ramos  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 78 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 4 (-1)111584
Reactionary
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Recon 1
Science (Robotic Sciences/Cybernetics) 1
Science (Social Sciences/History) 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Merchant Free Trader 11
Scout Explorer Scout24
Drifter Wanderer 13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Opal Sanchez Ally 3 0 3 3 Azhanti (F/46)
Mose Dickman Contact 1 2 3 1 Lancian (M/62)
Mose Dickman is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
2 22 Became a Merchant (Free Trader).
2 24 Given advanced training in a specialist field
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Voluntarily left Free Trader
3 26 Became a Scout (Explorer).
3 30 Jeremy Ramos survey an alien world.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Courier (Scout).
4 30 Continued as Scout (Explorer).
4 31 Spend several years jumping from world to world in Jeremy Ramos's scout ship.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 35 Good fortune
5 38 Promoted to Scout (Explorer) rank 2.
6 38 Continued as Scout (Explorer).
6 40 When dealing with an alien race, Jeremy Ramos have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 42 Forced to muster out.
7 42 Became a Drifter (Wanderer).
7 46 Moved to a new world.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 50 Find valuable salvage.
9 50 Continued as Drifter (Wanderer).
9 52 Jeremy Ramos run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 52 Aging Crisis. Owe 40,000 for medical bills.
10 52 Retired at age 52.
10 52 Retired.
10 53 Severely injured. Fully recovered. Owe 20,000 for medical bills.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 60 Gained a contact.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 64 Betrayal. Convert an Ally into a Rival or Enemy.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 67 Moved to a new world.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 72 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 75 Betrayal. Convert an Ally into a Rival or Enemy.
16 76 Aging Crisis. Owe 40,000 for medical bills.
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