Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Navy (Flight) with the new title Crewman. |
2 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
30 |
Became a Scout (Explorer). |
3 |
34 |
Jesse Weaver's ship is damaged, and Jesse Weaver have to hitch-hike Jesse Weaver's way back across the stars to the nearest scout base. |
3 |
34 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
34 |
Failed to qualify for Free Trader (Merchant). |
4 |
34 |
Became a Drifter (Wanderer). |
4 |
35 |
Encounter a Psionic institute. |
4 |
35 |
Tested for psionic powers |
4 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
38 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
39 |
Gained a contact. |
6 |
42 |
Continued as Psion (Psi-Warrrior). |
6 |
43 |
Use powers for personal gain. |
6 |
46 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
46 |
Continued as Psion (Psi-Warrrior). |
7 |
48 |
Find Ancient Technology. |
8 |
50 |
Continued as Psion (Psi-Warrrior). |
8 |
53 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
53 |
Returned to Drifter (Wanderer). |
10 |
57 |
Continued as Drifter (Wanderer). |
10 |
60 |
Jesse Weaver do not know what happened to Jesse Weaver. There is a gap in Jesse Weaver's memory. |
11 |
60 |
Switched to Scout (Courier) with previous rank. |
11 |
62 |
Good fortune |
12 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Retired at age 64. |
12 |
64 |
Continued as Scout (Courier). |
12 |
65 |
When dealing with an alien race, Jesse Weaver botch an opportunity to gather extra intelligence about them. |
12 |
65 |
Jesse Weaver inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
Attempted to change assignments. |
13 |
68 |
Failed to qualify for Explorer (Scout). |
13 |
68 |
Continued as Scout (Courier). |
13 |
70 |
Jesse Weaver's ship is ambushed by enemy vessels. Jesse Weaver successfully ran to the jump point. |
14 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Continued as Scout (Courier). |
14 |
75 |
Perform an exemplary service for the scouts. |
15 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |