Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Victim of a crime |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Jewel Burton's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Jewel Burton's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Jewel Burton do not know what happened to Jewel Burton. There is a gap in Jewel Burton's memory. |
8 |
45 |
Failed to qualify for Artist (Entertainer). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
49 |
Jewel Burton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Returned to Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Jewel Burton's normal circles. Gain a Contact. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Jewel Burton's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Make an unexpected connection outside Jewel Burton's normal circles. Gain a Contact. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Embroiled in legal trouble. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
77 |
Jewel Burton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |