Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Jewel Mcabe discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Jewel Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
36 |
Make a breakthrough in Jewel Mcabe's field. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
42 |
Win a prestigious prize for Jewel Mcabe's work. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Jewel Mcabe's work ends up coming home with Jewel Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Failed to qualify for Journalist (Entertainer). |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
52 |
Offered job by a patron. Now owe him a favor. |
11 |
52 |
Became a Citizen (Corporate). |
11 |
53 |
Good fortune |
12 |
56 |
Continued as Citizen (Corporate). |
12 |
59 |
Jewel Mcabe's business expands, Jewel Mcabe's corporation grows, or the colony thrives. |
12 |
60 |
Promoted to Citizen (Corporate) rank 1. |
13 |
60 |
Continued as Citizen (Corporate). |
13 |
63 |
Jewel Mcabe befriend a superior in the corporation or the colony. |
13 |
64 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Citizen (Corporate). |
14 |
66 |
Jewel Mcabe learn something Jewel Mcabe should not have – a corporate secret, a political scandal – which Jewel Mcabe can profit from illegally. |
14 |
68 |
Promoted to Citizen (Corporate) rank 3. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Citizen (Corporate). |
15 |
70 |
Spent time maintaining and using heavy vehicles. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
74 |
Jewel Mcabe come into conflict with a splinter group Jewel Mcabe's own religion which maintains Jewel Mcabe's version is the wrong one. Gain 1 Rivals. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Retired. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |