Retired Project Worker Johnny Porter  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 78 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 7 (0)111847
Willing, Mentally slow
 
Skills
Admin 1
Astrogation 0
Athletics 0
Carouse 1
Deception 2
Drive (Mole) 1
Electronics (Computers) 2
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gunner 0
Investigate 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 0
Pilot 0
Profession (Sports) 0
Science (Space Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman02
Citizen Colonist 11
Scout Surveyor 03
Drifter Scavenger 04
Entertainer Performer 14
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Josh Lambert Ally 4 0 1 3 Darmine (M/53)
Young McNamara Ally 3 0 0 3 Darmine (M/40)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Johnny Porter join a gambling circle on board.
1 22 Attempt at commissioned failed.
2 22 Continued as Navy (Line/Crew).
2 25 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 25 Became a Citizen (Colonist).
3 28 Advanced training in a specialist field.
3 29 Promoted to Citizen (Colonist) rank 1.
4 29 Voluntarily left Colonist
4 29 Became a Scout (Surveyor).
4 31 Spend several years jumping from world to world in Johnny Porter's scout ship.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Courier (Scout).
5 33 Continued as Scout (Surveyor).
5 36 When dealing with an alien race, Johnny Porter have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 37 Continued as Scout (Surveyor).
6 40 Lost eye or limb. Owe 5,000 for medical bills.
7 40 Failed to qualify for Scientist (Scholar).
7 40 Became a Drifter (Scavenger).
7 42 Johnny Porter do not know what happened to Johnny Porter. There is a gap in Johnny Porter's memory.
8 42 Failed to qualify for Free Trader (Merchant).
8 42 Continued as Drifter (Scavenger).
8 43 Good fortune
9 46 Continued as Drifter (Scavenger).
9 47 Good fortune
10 50 Continued as Drifter (Scavenger).
10 53 Betrayed by a friend. One of Johnny Porter's Contacts or Allies betrays Johnny Porter, ending Johnny Porter's career. That Contact or Ally becomes a Rival or Enemy.
11 53 Became a Entertainer (Performer).
11 57 Invited to take part in a controversial event or exhibition that improves Johnny Porter's social standing.
11 57 Promoted to Entertainer (Performer) rank 1.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Entertainer (Performer).
12 61 Join homeworld’s celebrity circles
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Entertainer (Performer).
13 64 One of Johnny Porter's pieces of art is stolen, and the investigation brings Johnny Porter into the criminal underworld.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Continued as Entertainer (Performer).
14 66 A new romantic starts. Gain an Ally.
14 69 Forced to muster out.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 69 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 72 Johnny Porter refuse to secretly provide religious rites for a dying leader or noble, because they do not share Johnny Porter's faith.
15 73 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 73 Continued as Believer (Missionary/Humanitarian).
16 75 Someone more charismatic but less devout than Johnny Porter has become Johnny Porter's superior.
17 77 Aging Crisis. Owe 30,000 for medical bills.
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