Retired Hopeful Jonnie Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 78 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 7 (0)111277
Successful, Melodramatic, Quick tempered
 
Skills
Art (Performing) 0
Astrogation 1
Drive (Hovercraft) 1
Electronics 0
Engineer 0
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Navigation 1
Pilot (Spacecraft) 1
Profession (Spacer) 0
Science (Space Sciences) 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 11
Merchant Merchant Marine Crewman02
Scout Surveyor 02
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 12
Believer Holy Warrior Hopeful02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Hettie Mills Contact 0 1 1 3 Azhanti (F/22)
Park Watson Enemy 0 6 0 1 Sylean (M/15)
Very bad falling out.
Hector Dendy Ally 5 0 0 2 Azhanti (M/70)
Forgiveness.
Jules Johnson Rival 2 2 0 0 Yilean (M/27)
Fredrick Xavier Rival 1 2 0 1 Azhanti (M/36)
Fredrick Xavier was ruined by misfortune caused by the character.
Honora Lamb Rival 0 2 0 3 Lancian (F/87)
Hilda Powlett Ally 2 0 1 3 Dolphin, Imperium (F/10)
Hilda Powlett gained influence with the character’s assistance.
Aaron Bluit Contact 3 1 0 1 Azhanti (M/60)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Jonnie Hopkins learn something Jonnie Hopkins should not have – a corporate secret, a political scandal – which Jonnie Hopkins can profit from illegally.
1 22 Gain a criminal contact.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Voluntarily left Worker
2 22 Failed to qualify for Artist (Entertainer).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Birth or Death involving a family member or close friend.
3 26 Continued as Merchant (Merchant Marine).
3 30 A sudden war destroys Jonnie Hopkins's trade routes and contacts, forcing Jonnie Hopkins to flee that region of space.
3 30 Gain rebels as Enemy
4 30 Became a Scout (Surveyor).
4 31 When dealing with an alien race, Jonnie Hopkins have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5 34 Continued as Scout (Surveyor).
5 36 Jonnie Hopkins have no idea what happened to Jonnie Hopkins – they found Jonnie Hopkins's ship drifting on the fringes of friendly space.
6 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 38 Jonnie Hopkins come into conflict with a splinter group Jonnie Hopkins's own religion which maintains Jonnie Hopkins's version is the wrong one. Gain 2 Rivals.
7 38 Failed to qualify for Journalist (Entertainer).
7 38 Became a Drifter (Scavenger).
7 42 Promoted to Drifter (Scavenger) rank 1.
8 42 Continued as Drifter (Scavenger).
8 45 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 45 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 46 Jonnie Hopkins faith is shaken.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Believer (Holy Warrior).
10 53 Opponents of Jonnie Hopkins's belief system ambush Jonnie Hopkins.
10 53 Nearly killed. Owe 20,000 for medical bills.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired.
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 61 Good fortune.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 65 Good fortune.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 69 Victim of a crime.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 70 Gained a contact.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 75 Good fortune.
17 77 Aging Crisis. Owe 50,000 for medical bills.
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