Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
During a battle, defeat or victory depends on Junior Peck's actions. The ship suffers severe damage and Junior Peck is blamed for the disaster. Junior Peck is court - martialled and discharged. |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Junior Peck learn something Junior Peck should not have – a corporate secret, a political scandal – which Junior Peck can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Junior Peck befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Citizen (Worker) rank 3. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Journalist (Entertainer). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Junior Peck do not know what happened to Junior Peck. There is a gap in Junior Peck's memory. |
9 |
50 |
Became a Entertainer (Artist). |
9 |
54 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
54 |
Promoted to Entertainer (Artist) rank 1. |
10 |
54 |
Voluntarily left Artist |
10 |
54 |
Became a Merchant (Free Trader). |
10 |
57 |
A good deal ensures Junior Peck is living the high life for a few years. |
10 |
58 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
58 |
Continued as Merchant (Free Trader). |
11 |
62 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
62 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Free Trader). |
12 |
64 |
Make an unexpected connection outside Junior Peck's normal circles. Gain a Contact. |
12 |
66 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Voluntarily left Free Trader |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Believer (Holy Warrior). |
14 |
73 |
Someone more charismatic but less devout than Junior Peck has become Junior Peck's superior. |
14 |
74 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Continued as Believer (Holy Warrior). |
15 |
75 |
Someone more charismatic but less devout than Junior Peck has become Junior Peck's superior. |
15 |
78 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |