Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Hard times caused by a lack of interstellar trade costs Karl Oneil's job. |
3 |
21 |
Became a Scout (Courier). |
3 |
22 |
Karl Oneil spend a great deal of time on the fringes of Charted Space. |
3 |
22 |
Gain a contact in an alien race. |
3 |
25 |
Forced to continue current assignment. |
3 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
25 |
Continued as Scout (Courier). |
4 |
29 |
Karl Oneil spend a great deal of time on the fringes of Charted Space. |
4 |
29 |
Severely injured. Owe 2,500 for medical bills. |
5 |
29 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Karl Oneil's scout ship. |
5 |
33 |
Promoted to Scout (Courier) rank 2. |
6 |
33 |
Continued as Scout (Courier). |
6 |
36 |
Karl Oneil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Karl Oneil fail to help. Gain an Enemy. |
6 |
36 |
Psychologically damaged by Karl Oneil's time in the scouts. |
6 |
37 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Continued as Scout (Courier). |
7 |
39 |
When dealing with an alien race, Karl Oneil botch an opportunity to gather extra intelligence about them. |
7 |
39 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
Karl Oneil's ship is ambushed by enemy vessels. Karl Oneil successfully ran to the jump point. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
46 |
Karl Oneil's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
48 |
Spend time with an alien race. Gain a contact. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
54 |
Survived a risky adventure but gained nothing. |
11 |
54 |
Forced to continue current assignment. |
11 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Continued as Drifter (Scavenger). |
12 |
57 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |