Retired Captain Keith Black  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 78 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 10 (1) 8 (0)None111BA8
Abusive, Inventive
 
Skills
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Deception 2
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 3
Gambler 2
Mechanic 1
Melee (Unarmed) 3
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Captain67
Drifter Wanderer 11
Prisoner Fixer 02
Prisoner Inmate 04
Prisoner Thug 01
 
Name Type Affinity Enmity Power Influence Species
Darrell Stone Rival 2 1 2 4 Cassilldan (M/40)
Rufus Lawlor Contact 1 1 3 4 Sylean (M/36)
Rufus Lawlor has had an unexpected run of good fortune lately.
Harley Roan Contact 1 1 1 3 Cassilldan (M/39)
Harley Roan gains in power and influence.
Jack Gay Enemy 0 3 0 3 Geonee (M/41)
Relationship soured.
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 A good deal ensures Keith Black is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Make an unexpected connection outside Keith Black's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Keith Black's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 A good deal ensures Keith Black is living the high life for a few years.
6 38 Continued as Merchant (Merchant Marine).
6 41 Risk Keith Black's fortune on a possibility lucrative deal and win.
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Continued as Merchant (Merchant Marine).
7 43 Encounter a Psionic institute.
7 43 Tested for psionic powers
7 46 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
7 46 Forced to muster out.
8 46 Became a Drifter (Wanderer).
8 49 Attempted a risky adventure and was sent to prison.
8 50 Promoted to Drifter (Wanderer) rank 1.
9 50 Became a Prisoner (Fixer).
9 53 Lost eye or limb. Owe 5,000 for medical bills.
10 54 Switched to Prisoner (Inmate) with previous rank.
10 58 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Prisoner (Inmate).
11 60 Nearly killed. Owe 45,000 for medical bills.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Returned to Prisoner (Fixer).
12 66 Defeated a prison gang. Gain an Enemy.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Returned to Prisoner (Inmate).
13 68 Injured. Fully recovered. Owe 5,000 for medical bills.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 70 Switched to Prisoner (Thug) with previous rank.
14 74 Disgraced. Word of Keith Black's criminal past reaches Keith Black's homeworld.
15 74 Aging Crisis. Owe 30,000 for medical bills.
15 74 Returned to Prisoner (Inmate).
15 75 Injured. Fully recovered. Owe 5,000 for medical bills.
16 78 Aging Crisis. Owe 30,000 for medical bills.
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