Retired Field Agent Kelly Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 78 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 1 (-2)111751
Succinct
 
Skills
Admin 0
Astrogation 1
Athletics (Strength) 1
Carouse 2
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Computers) 2
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Investigate 1
Melee (Fencing) 1
Persuade 2
Pilot (Small Craft) 0
Profession (Freeloader) 0
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Entertainer Journalist 01
Agent Corporate Agent Field Agent35
Drifter Barbarian 01
Drifter Wanderer 01
Believer Mainstream Believer Initiate14
Retired 02
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Salome Day Ally 3 0 5 3 Luriani (F/53)
Noble Weddall Rival 0 0 3 4 Pirian (M/54)
Relationship becomes more moderate. Enemy becomes a rival.
Gusta Shelton Enemy 0 1 0 0 Libert (F/13)
Janette Clarke Enemy 0 1 2 1 Libert (F/19)
Gustaf Withers Enemy 0 2 1 2 Libert (M/16)
Nels Forbes Ally 3 0 1 3 Zhodani, Imperium (M/73)
Nels Forbes is in prison or otherwise trapped somewhere.
Tracey Harvey Rival 0 1 1 6 Darmine (F/51)
Tracey Harvey gains in power.
Elijah Hanrahan Contact 2 1 3 3 Hanen (M/82)
 
Term Age History
1 18 Entered a spacer community.
1 22 Become leader in social movement.
1 22 Gain an Ally and an Enemy.
1 22 Graduated.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Kelly Campbell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 23 Became a Entertainer (Journalist).
3 26 Kelly Campbell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 26 Became a Agent (Corporate Agent).
4 27 An investigation takes on a dangerous turn.
4 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 30 Continued as Agent (Corporate Agent).
5 31 Given specialist training in vehicles.
5 34 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
6 34 Continued as Agent (Corporate Agent).
6 36 Go undercover to investigate an enemy.
6 35 Spent time maintaining and using heavy vehicles.
6 38 Promoted to Agent (Corporate Agent) rank 3.
7 38 Continued as Agent (Corporate Agent).
7 39 Gained a contact.
8 42 Continued as Agent (Corporate Agent).
8 43 Moved to a new world.
8 46 Forced to muster out.
9 46 Failed to qualify for Pirate (Rogue).
9 46 Became a Drifter (Barbarian).
9 49 Kelly Campbell do not know what happened to Kelly Campbell. There is a gap in Kelly Campbell's memory.
10 49 Failed to qualify for Merchant Marine (Merchant).
10 49 Switched to Drifter (Wanderer).
10 52 Betrayed by a friend. One of Kelly Campbell's Contacts or Allies betrays Kelly Campbell, ending Kelly Campbell's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 54 Kelly Campbell refused an offer of inducements to betray Kelly Campbell's faith. Gain 1 enemies.
11 56 Forced to continue current assignment.
11 56 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Mainstream Believer).
12 58 Kelly Campbell is chosen to represent Kelly Campbell's faith in a vid show or other highly public forum.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Continued as Believer (Mainstream Believer).
13 61 Kelly Campbell secretly provide religious rites for a dying leader or noble, although they do not share Kelly Campbell's faith. Gain an Ally in the family and a Rival who disagrees with Kelly Campbell's choice.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Believer (Mainstream Believer).
14 67 Kelly Campbell accepted an offer of inducements to betray Kelly Campbell's faith. Gain 680,000 in cash.
14 68 Forced to muster out.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 68 Retired.
15 72 Gained a contact.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 76 Good fortune.
17 76 Aging Crisis. Owe 10,000 for medical bills.
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