Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
When dealing with an alien race, Larkin Alexander botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Psychologically damaged by Larkin Alexander's time in the scouts. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Larkin Alexander's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
Larkin Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
49 |
Larkin Alexander come into conflict with a splinter group Larkin Alexander's own religion which maintains Larkin Alexander's version is the wrong one. Gain 1 Rivals. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Make an unexpected connection outside Larkin Alexander's normal circles. Gain a Contact. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Nearly killed. Owe 12,500 for medical bills. |
12 |
58 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Larkin Alexander aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
60 |
Switched to Drifter (Barbarian). |
13 |
61 |
Find valuable salvage. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Drifter (Barbarian). |
14 |
67 |
Drafted into Merchant Marine |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Returned to Merchant (Merchant Marine). |
15 |
70 |
Imperial trade restrictions force Larkin Alexander out of business. |
15 |
72 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Voluntarily left Merchant Marine |
16 |
72 |
Returned to Believer (Holy Warrior). |
16 |
74 |
Larkin Alexander aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Retired. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |