Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Imperial trade restrictions force Lucas Fabble out of business. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Gain Enemy if Lucas Fabble don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Lucas Fabble's Contacts or Allies betrays Lucas Fabble, ending Lucas Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Lucas Fabble's Contacts or Allies betrays Lucas Fabble, ending Lucas Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Lucas Fabble do not know what happened to Lucas Fabble. There is a gap in Lucas Fabble's memory. |
7 |
37 |
Failed to qualify for Law Enforcement (Agent). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Entertainer (Journalist). |
8 |
42 |
Lucas Fabble is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
45 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Entertainer (Journalist). |
9 |
47 |
Public opinion turns on Lucas Fabble. |
10 |
47 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Accused of a crime. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Accused of a crime. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Accused of a crime. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |