Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Mannie Schmidt's scout ship. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scout (Surveyor) with previous rank. |
3 |
25 |
When dealing with an alien race, Mannie Schmidt botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Mannie Schmidt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Courier) with previous rank. |
4 |
32 |
Serve as the courier for an important message from the Imperium. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Mannie Schmidt's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Mannie Schmidt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mannie Schmidt fail to help. Gain an Enemy. |
7 |
41 |
Mannie Schmidt's ship is damaged, and Mannie Schmidt have to hitch-hike Mannie Schmidt's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
44 |
Promoted to Scout (Courier) rank 2. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Mannie Schmidt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
48 |
Voluntarily left Courier |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
A good deal ensures Mannie Schmidt is living the high life for a few years. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Risk Mannie Schmidt's fortune on a possibility lucrative deal and win. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A good deal ensures Mannie Schmidt is living the high life for a few years. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
A good deal ensures Mannie Schmidt is living the high life for a few years. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
75 |
Mannie Schmidt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
76 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |