Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Marcellus Sapping do not know what happened to Marcellus Sapping. There is a gap in Marcellus Sapping's memory. |
6 |
37 |
Became a Rogue (Thief). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Rogue (Thief) rank 1. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
45 |
Backstab a fellow rogue for personal gain. |
7 |
45 |
Promoted to Rogue (Thief) rank 2. |
8 |
45 |
Voluntarily left Thief |
8 |
45 |
Failed to qualify for Artist (Entertainer). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Established a network of contacts. Gain 2 contacts. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Go undercover to investigate an enemy. |
9 |
50 |
A police detective or rival criminal forces Marcellus Sapping to flee and vows to hunt Marcellus Sapping down. Gain an Enemy. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Moved to a new world. |
10 |
57 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
57 |
Voluntarily left Law Enforcement |
11 |
57 |
Became a Scout (Courier). |
11 |
59 |
Marcellus Sapping's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
12 |
61 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Given advanced training in a specialist field |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
A series of bad deals and decisions force Marcellus Sapping into bankruptcy. Marcellus Sapping salvages what Marcellus Sapping can. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Marcellus Sapping retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
A notable academic consults with Marcellus Sapping about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |