Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Gained a contact. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
Mario Hicks's ship is damaged, and Mario Hicks have to hitch-hike Mario Hicks's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
26 |
Became a Entertainer (Journalist). |
4 |
30 |
Works is especially well received and popular, making Mario Hicks a minor celebrity |
4 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
30 |
Continued as Entertainer (Journalist). |
5 |
32 |
Invited to take part in a controversial event or exhibition that injures Mario Hicks's social standing. |
5 |
34 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
6 |
34 |
Voluntarily left Journalist |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Drafted into Law Enforcement |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Given specialist training in vehicles. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Mario Hicks secretly provide religious rites for a dying leader or noble, although they do not share Mario Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Mario Hicks's choice. |
10 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Good fortune |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Opponents of Mario Hicks's belief system ambush Mario Hicks. |
13 |
60 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Retired. |
14 |
63 |
Nearly killed. Owe 35,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |