Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find an Alien Artifact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Find Ancient Technology. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Attempted a risky adventure and was injured. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Journalist (Entertainer). |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Attempted a risky adventure and was wildly successful. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 5. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Artist (Entertainer). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Army (Infantry) with the new title Private. |
10 |
56 |
Assigned to a peacekeeping role. |
10 |
57 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
10 |
57 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Army (Infantry). |
11 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired. |
12 |
63 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |