Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Scarred. Fully recovered. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Refuse to abuse Max Borthwell's position for profit. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Betrayed by a friend. One of Max Borthwell's Contacts or Allies betrays Max Borthwell, ending Max Borthwell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
48 |
Max Borthwell do not know what happened to Max Borthwell. There is a gap in Max Borthwell's memory. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Opponents of Max Borthwell's belief system ambush Max Borthwell. |
10 |
49 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |