Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Trapped behind enemy lines. |
2 |
22 |
Voluntarily left Star Marine |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Returned to Marine (Star Marine). |
3 |
27 |
Assigned to a black ops mission. |
3 |
30 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
3 |
30 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
31 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Marine Support (Marine). |
5 |
34 |
Continued as Marine (Star Marine). |
5 |
38 |
Severely injured. Fully recovered. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Voluntarily left Wanderer |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Psychologically damaged by Merlin Kuhn's time in the scouts. |
8 |
44 |
Switched to Citizen (Worker). |
8 |
45 |
Merlin Kuhn's business expands, Merlin Kuhn's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |