Retired 3rd Officer Merrill Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 78 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 12 (2) 2 (-2)1119C2
Shiftless, Flashy, Aloof
 
Skills
Advocate 2
Astrogation 1
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 2
Medic 0
Melee 0
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Scout Surveyor Scout24
Believer Holy Warrior Combat Leader23
Retired 02
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Patsy Payne Ally 2 0 1 1 Vlazhdumecta (F/29)
Patsy Payne is out of contact doing something interesting but not suspicious.
Kelly Fields Enemy 0 1 4 0 Yilean (F/24)
Elvina Tabiner Ally 4 0 2 0 Pirian (F/22)
Minor Harper Contact 1 1 1 3 Yilean (M/83)
Ray Beck Rival 1 1 2 1 Yilean (M/39)
Lindsey Fletcher Ally 3 0 3 0 Libert (M/16)
Leslie Candy Enemy 0 2 3 2 Yilean (F/39)
Elsa Lamb Enemy 0 3 2 4 Florian (F/66)
Elsa Lamb gained power at the expense of a third party who now blames the character.
Leon Dwan Ally 1 0 1 6 Zaris (M/40)
Webster Lite Enemy 0 3 5 0 Yilean (M/45)
Relationship redefined. Ally becomes an enemy.
Maybell Boyd Enemy 0 2 0 0 Cassilldan (F/32)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 21 Become leader in social movement.
1 21 Gain an Ally and an Enemy.
1 22 Dropped out of military academy.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside Merrill Carpenter's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Embroiled in legal trouble.
6 38 Continued as Merchant (Merchant Marine).
6 42 Forced to muster out.
7 42 Failed to qualify for Journalist (Entertainer).
7 42 Submitted to the draft.
7 42 Became a Scout (Surveyor).
7 45 Spend several years jumping from world to world in Merrill Carpenter's scout ship.
8 46 Continued as Scout (Surveyor).
8 49 Perform an exemplary service for the scouts.
8 50 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 50 Aging Crisis. Owe 20,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Scout (Surveyor).
9 52 Merrill Carpenter spend a great deal of time on the fringes of Charted Space.
9 52 Merrill Carpenter have no idea what happened to Merrill Carpenter – they found Merrill Carpenter's ship drifting on the fringes of friendly space.
9 54 Promoted to Scout (Surveyor) rank 2.
10 54 Continued as Scout (Surveyor).
10 55 A new romantic starts. Gain an Ally.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Became a Believer (Holy Warrior) with the new title Hopeful.
11 60 A notable academic consults with Merrill Carpenter about a publication or documentary he is working on. Gain a Contact in academia.
11 62 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Continued as Believer (Holy Warrior).
12 64 Merrill Carpenter refused an offer of inducements to betray Merrill Carpenter's faith. Gain 1 enemies.
12 66 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Continued as Believer (Holy Warrior).
13 68 Merrill Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 68 Retired.
14 69 A new romantic starts. Gain an Ally.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
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