Retired Fighter Merritt Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 78 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 1 (-2)111521
Loyal, Thoughtless, Reserved
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Astrogation 2
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Mechanic 0
Melee (Striking) 1
Persuade 1
Recon 0
Science (Robotic Sciences) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Scout Courier Scout11
Scout Explorer Scout13
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Barbarian 02
Believer Holy Warrior Fighter13
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Brennan Sim Ally 2 0 0 0 Ayansh'i (M/70)
Freeda Gregory Rival 0 1 1 1 Ronnin (F/16)
Lessie Frazier Rival 1 0 3 0 Sylean (F/55)
Genie Porden Rival 2 1 5 1 Ayansh'i (F/66)
Relationship becomes more moderate.
Antonia Keiler Contact 1 1 0 0 Ronnin (F/26)
Relationship becomes more moderate.
Relationship soured.
Garnet Meyer Ally 3 0 2 1 Ronnin (F/78)
Garnet Meyer gains in power and influence.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Merritt Wilson's business expands, Merritt Wilson's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3 24 Became a Scout (Courier).
3 27 Spend several years jumping from world to world in Merritt Wilson's scout ship.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Attempted to change assignments.
4 28 Switched to Scout (Explorer) with previous rank.
4 29 Spend several years jumping from world to world in Merritt Wilson's scout ship.
5 32 Continued as Scout (Explorer).
5 33 When dealing with an alien race, Merritt Wilson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 36 Continued as Scout (Explorer).
6 39 Psychologically damaged by Merritt Wilson's time in the scouts.
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 Merritt Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 43 Continued as Believer (Missionary/Humanitarian).
8 45 Merritt Wilson come into conflict with a splinter group Merritt Wilson's own religion which maintains Merritt Wilson's version is the wrong one. Gain 3 Rivals.
9 45 Became a Drifter (Barbarian).
9 47 Attempted a risky adventure and was wildly successful.
10 49 Continued as Drifter (Barbarian).
10 50 Merritt Wilson do not know what happened to Merritt Wilson. There is a gap in Merritt Wilson's memory.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 54 Merritt Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Continued as Believer (Holy Warrior).
12 57 Merritt Wilson faith is shaken.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Continued as Believer (Holy Warrior).
13 60 Merritt Wilson have been following false teachings!
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 60 Retired.
14 61 A romantic relationship ends badly. Gain a Rival or Enemy.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 68 Gained a contact.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 72 Aging Crisis. Owe 60,000 for medical bills.
17 76 Betrayal. Convert an Ally into a Rival or Enemy.
18 76 Aging Crisis. Owe 40,000 for medical bills.
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