Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Mervin Mills's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Mervin Mills's trade routes and contacts, forcing Mervin Mills to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
37 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
41 |
A police detective or rival criminal forces Mervin Mills to flee and vows to hunt Mervin Mills down. Gain an Enemy. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Mervin Mills do not know what happened to Mervin Mills. There is a gap in Mervin Mills's memory. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
Moved to a new world. |
10 |
49 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |