Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Micheal Hill's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Gained a contact. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Perform an exemplary service for the scouts. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
43 |
Micheal Hill have no idea what happened to Micheal Hill – they found Micheal Hill's ship drifting on the fringes of friendly space. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Advanced training in a specialist field. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Rewarded for a successful mission. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
54 |
Failed to qualify for Explorer (Scout). |
11 |
54 |
Became a Drifter (Scavenger). |
11 |
56 |
Micheal Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Entered Merchant Academy with the Business curriculum. |
12 |
58 |
War breaks out, triggering a mandatory draft. |
12 |
58 |
Fled from the draft. |
12 |
58 |
Dropped out of the merchant academy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Switched to Drifter (Barbarian). |
13 |
60 |
Suffer from a life-threatening illness. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Retired. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |