Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Psychologically damaged by Milo Maltby's time in the scouts. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Milo Maltby's Contacts or Allies betrays Milo Maltby, ending Milo Maltby's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Switched to Scout (Courier) with previous rank. |
8 |
43 |
Milo Maltby's ship is damaged, and Milo Maltby have to hitch-hike Milo Maltby's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
43 |
Failed to qualify for Corporate Agent (Agent). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Make an unexpected connection outside Milo Maltby's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
59 |
Milo Maltby accepted an offer of inducements to betray Milo Maltby's faith. Gain 190,000 in cash. |
13 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Retired. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Accused of a crime. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |