Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Mitchell Howe far from home. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Mitchell Howe easily defeat. |
5 |
34 |
Gain Enemy if Mitchell Howe don't already have one. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A series of bad deals and decisions force Mitchell Howe into bankruptcy. Mitchell Howe salvages what Mitchell Howe can. |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
41 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Graduated. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Switched to Merchant (Broker). |
9 |
45 |
Promoted to Merchant (Broker) rank 1. |
9 |
49 |
Risk Mitchell Howe's fortune on a possibility lucrative deal and win. |
9 |
49 |
Promoted to Merchant (Broker) rank 2. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
53 |
Make an unexpected connection outside Mitchell Howe's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
56 |
Given advanced training in a specialist field |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |