Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Murry Weston's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A series of bad deals and decisions force Murry Weston into bankruptcy. Murry Weston salvages what Murry Weston can. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Murry Weston join a gambling circle on board. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Severely injured. Fully recovered. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Murry Weston foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Forced to continue current assignment |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Gained a contact. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Accused of a crime |
8 |
50 |
Forced to continue current assignment |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
53 |
Abuse Murry Weston's position for profit. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
56 |
Advanced training in a specialist field. |
10 |
58 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Law Enforcement (Agent). |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
61 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
66 |
Attempted a risky adventure and was injured. |
12 |
66 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
69 |
Attacked by enemies and injured. |
13 |
69 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
13 |
69 |
Gain Enemy if Murry Weston don't already have one. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Drifter (Wanderer). |
14 |
73 |
Offered job by a patron. Now owe him a favor. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
77 |
Murry Weston faith is shaken. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |